As usual today i worked on my individual well shot, by continuing to try out the green "essence" particles, playing with their lifetime to see if it works or not, to give it the flickering effect.
However no matter how i try the flickering just looks wrong, but i still choose to put it in to see if any other nodes in nuke can help to improve the look of the glow and the movement.
I also helped with the rotoscoping of the actor in shot 2 to place the actor in front of the landing robot and trying out ways to remove the trackers in maya by projecting a perspective image of a clean plate of my shot onto a plane and it being matchmoved, should move accordingly with the camera, however the plane seems to be going haywire and i'm still trying to remove the trackers by placing other objects like cylinders and other planes to cover up the trackers in maya.
I've also tried to remove the trackers in Nuke by using a roto to roto out the trackers and replacing it with a clean plate behind, but still proving to be unsuccessful.
Arthur Liew
Thursday, 1 March 2012
Day 14 of Studio Project.
Finally, today is the last day of work.
In the morning i started with composition for my well, i blurred my well according to my shot as my original footage itself was blur to begin with.
i also added more nodes to my composition to make the well blend more.
Mr Leong taught me a method to make my ambient occlusion on the ground darker but not affecting the well's ambient occlusion pass itself by using the beauty pass of the well and subtracting the ambient occlusion pass of my well and floor, and i will get just the ambient occlusion of the floor, and from there i can add a grade and adjust it darker accordingly to match my scene better.
After i'm finally satisfied with the look, i proceeded to do my effects breakdown video in After Effects, one by one, i took out layers and passes and render images so that i could use them for my breakdown video.
After finishing my well shot and its breakdown video i also proceeded on to do rotoscope of removing trackers for my second shot and helping my groupmates to finish their breakdown videos as well.
The final look for my well shot, shot 1 is below:
In the morning i started with composition for my well, i blurred my well according to my shot as my original footage itself was blur to begin with.
i also added more nodes to my composition to make the well blend more.
Mr Leong taught me a method to make my ambient occlusion on the ground darker but not affecting the well's ambient occlusion pass itself by using the beauty pass of the well and subtracting the ambient occlusion pass of my well and floor, and i will get just the ambient occlusion of the floor, and from there i can add a grade and adjust it darker accordingly to match my scene better.
After i'm finally satisfied with the look, i proceeded to do my effects breakdown video in After Effects, one by one, i took out layers and passes and render images so that i could use them for my breakdown video.
After finishing my well shot and its breakdown video i also proceeded on to do rotoscope of removing trackers for my second shot and helping my groupmates to finish their breakdown videos as well.
The final look for my well shot, shot 1 is below:
Wednesday, 29 February 2012
Day 13 of Studio Project.
Today i finally more or less finished my well shot, i test rendered particles to composite and see if it looks correct, but the group and MrLeong still said that the green "essence" particles didn't look nice so i decided to take it out of the shot.
i finished the ambient occlusion renders for my well as well and composited them in for the latest results including a layer of fog in the foreground covering the whole of the shot.
The rest of the day was spent supervising the other 2 shots about their lighting and texturing.
i also managed to finish rotoscoping the trackers out by clone stamping frame by frame as putting a plane and projecting my image on it in perspective did not work.
Below is the shot that i've finished compositing.
i finished the ambient occlusion renders for my well as well and composited them in for the latest results including a layer of fog in the foreground covering the whole of the shot.
The rest of the day was spent supervising the other 2 shots about their lighting and texturing.
i also managed to finish rotoscoping the trackers out by clone stamping frame by frame as putting a plane and projecting my image on it in perspective did not work.
Below is the shot that i've finished compositing.
Tuesday, 28 February 2012
Day 11 of Studio Project.
Today i did alot of particle effects, including smoke coming out from the well, adjusting the fog settings to make it move faster and less dense and compositing of the green glowing particles in nuke.
I helped out in the rotoscope for the main actor in the 3rd shot as well as there were some errors in the rotoscoping going haywire.
I also did the dust simulation for the second shot where the robot is landing, as Sankar wants to see the simulation tomorrow morning.
I helped out in the rotoscope for the main actor in the 3rd shot as well as there were some errors in the rotoscoping going haywire.
I also did the dust simulation for the second shot where the robot is landing, as Sankar wants to see the simulation tomorrow morning.
Friday, 24 February 2012
Day 10 of Studio Project.
Today i started on my particles in the well shot. I wanted to give a feel like the well is giving off an "essence".
So the particles i decided were green and must be glowing.
I made a directional emitter made it emit in the negative Y direction and tried to contain the particles within the well.
I also added fog but due to the lights in the environment the Fog was too strong and looked as if it was glowing, so i decided to remove the fog for now.
The particles that's emitting from the well looked like this after putting a glow on it in Nuke.
I also had to illuminate the inside of the well because the glowing particles should be lighting up the well from the inside. For this i added a point light inside the well and gave it a tint of green.
After this i had to roto the particles because the front part of the well had to be in front of the particles and after rotoscoping out the well and compositing the particle, the footage and the well in Nuke for a test shot, this is the result of one frame.
After this i tried to take out the trackers in the shot but i had alot of difficulties so i decided to wait for next week before i ask MrLeong or MrSangkar again.
So the particles i decided were green and must be glowing.
I made a directional emitter made it emit in the negative Y direction and tried to contain the particles within the well.
I also added fog but due to the lights in the environment the Fog was too strong and looked as if it was glowing, so i decided to remove the fog for now.
The particles that's emitting from the well looked like this after putting a glow on it in Nuke.
I also had to illuminate the inside of the well because the glowing particles should be lighting up the well from the inside. For this i added a point light inside the well and gave it a tint of green.
After this i had to roto the particles because the front part of the well had to be in front of the particles and after rotoscoping out the well and compositing the particle, the footage and the well in Nuke for a test shot, this is the result of one frame.
After this i tried to take out the trackers in the shot but i had alot of difficulties so i decided to wait for next week before i ask MrLeong or MrSangkar again.
Thursday, 23 February 2012
Studio Project Day 9.
Today, i composited my test well shot in nuke but the well was shaking so badly on its own so i had to solve the problem of the shake first.
I asked MrLeong how to solve the problem and he asked me to render in separate layers to see if it works.
I started rendering my well shot after that but maya's batch render crashed on me several times, and after i solved the problem i started rendering again in 1280x720.
I also helped out in Rotoscoping for my shot 3.
I also got the animation correct for the motion capture for the robot with SangKar's help.
I asked MrLeong how to solve the problem and he asked me to render in separate layers to see if it works.
I started rendering my well shot after that but maya's batch render crashed on me several times, and after i solved the problem i started rendering again in 1280x720.
I also helped out in Rotoscoping for my shot 3.
I also got the animation correct for the motion capture for the robot with SangKar's help.
Wednesday, 22 February 2012
Studio Project Day 8.
Today, i worked on my well again, just when i thought it was finished, Mr Leong found out my crashing problem was due to my textures.
Then i had to re-texture the whole well again using the "correct" method and not by applying textures to faces.
I also modified my well and took out a few items to make it look older. I also used photoshop to modify my texture to make it look darker and green-ier to blend with the surroundings.
Hopefully, it's gonna be the final look by adjusting some of the lights.
Then i had to re-texture the whole well again using the "correct" method and not by applying textures to faces.
I also modified my well and took out a few items to make it look older. I also used photoshop to modify my texture to make it look darker and green-ier to blend with the surroundings.
Hopefully, it's gonna be the final look by adjusting some of the lights.
Currently, it looks like this:
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